case CLASS_ASSASINE:
switch (skill) {
case SKILL_CLUBS: calc_thaco -= 0; dam += 0; break;
case SKILL_AXES: calc_thaco += 1; dam += 0; break;
case SKILL_LONGS: calc_thaco += 1; dam += 0; break;
case SKILL_SHORTS: calc_thaco -= 0; dam += 0; break;
case SKILL_NONSTANDART: calc_thaco -= 0; dam += 0; break;
case SKILL_BOTHHANDS: calc_thaco += 1; dam += 0; break;
case SKILL_PICK: calc_thaco -= 0; dam += 0; break;
case SKILL_SPADES: calc_thaco += 1; dam += 0; break;
case SKILL_BOWS: calc_thaco -= 0; dam += 0; break;
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